Filehost.ro - gazduire fisiere
..::..**»‡«* MaXyM | CS 3xForum *»‡«**..::..
WeLcOmE tO -= [ MaXyM | CS ] =- !!
Nou pe simpatie:
Popa Bianca
Femeie
25 ani
Valcea
cauta Barbat
25 - 63 ani
..::..**»‡«* MaXyM | CS 3xForum *»‡«**..::..InregistrareLoginPozeNu sunteti logat. Lista Forumurilor Pe Tematici
..::..**»‡«* MaXyM | CS 3xForum *»‡«**..::.. / ..::..**»‡«* Resurse »‡«**..::.. /

CFG sTn best CFG

Pagini: 1  
#1
MariuswOw
Moderator
Postari: 28
CFG STN EXTRA ----->>>>>>>>>

Code:

unbindall  -> Dezactivezi TOT ! 
               ///                                         ____                  _                ____ _____     _ _         ///
              ///  / ___|___  _   _ _ __ | |_ ___ _ __    / ___|_   _| __(_) | _____  ///
              /// | |   / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \ ///
              /// | |__| (_) | |_| | | | | ||  __/ | |_____|__) || || |  | |   <  __> ///
              ///  \____\___/ \__,_|_| |_|\__\___|_|      |____/ |_||_|  |_|_|\_\___  ///
                       
  //------------------------------------------------------------------------------------------------------------------------------\\
 //------------------------------------------- Config Creat De hAoS^ -------------------------------------------------\\
//----------------------------------------------------------------------------------------------------------------------------------\\


//------> Detalii :
// Config Creat De hAoS^! ID Mess :   ! Member HgB^GamInG!
//------> Version 2.1 Config by hAoS^ - HgB^GamInG!  
//________________Settings_____________

alias +[G]_AWPskr1pT "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait; lastinv"
alias -[G]_AWPskr1pT "-attack"
bind "mouse4" "+[G]_AWPskr1pT"

name "!_E7*Stunt3r|sL" 

setinfo "_vgui_menus" "1"

//@@@@@
//@Blinduri@
//@@@@@

//-Speciale-
//************

bind "ESCAPE" "cancelselect"
bind "TAB" " "+showscores"
bind "CAPSLOCK" "+quickslash"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
binb "SPACE" "+jump"
bind "ENTER" "+attack"

//-Buy-
//*********

bind "F1" "m4a1;ak47;primammo;secammo;vesthelm"
bind "F2" "deagle;secammo;vesthelm"
bind "F3" "awp;primammo;vesthelm"
bind "UPARROW" "secammo;primammo"
bind "LEFTARROW" "vesthelm"
bind "DOWNARROW" "flash;hegren;flash"
bind "RIGHTARROW" "defuser"

//-Slots-
//********

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

//-Keyboard-
//*************

bind "q" "lastinv"
bind "w" "+forward"
bind "e" "+use"
bind "r" "+reload"
bind "t" "impulse 201"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "f" "+flashlight"
bind "g" "drop"
bind "h" "+commandmenu"
bind "v" "+voicerecord"
bind "x" "radio2"
bind "c" "radio3"
bind "b" "buy"
bind "n" "nightvision"
bind "m" "chooseteam"
bind "l" "retry"
bind "p" "say /raNk"
bind "o" "say /reSetscOre"

//-Mouse-
//********

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"

//-Other-
//********

bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "PGDN" "lookdown"
bind "PGUP" "lookup"

//         ____________ 
//--------( For Jumping )--------------------------------------- 
//         ¯¯¯¯¯¯¯¯¯¯¯¯ 
 
bind w "+forward;developer 1;fps_max 800"
bind a "+moveleft;developer 1;fps_max 800"
bind d "+moveright;developer 1;fps_max 800"

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.7"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 250"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair 1
cl_crosshair_color "50 255 250"
cl_phys_props_enable 1
cl_ragdoll_physics_enable 1
cl_show_splashes 1
cl_smooth 1
cl_c4dynamiclight 0
cl_forcepreload 1
cl_ragdoll_collide 0
muzzleflash_light 1
fog_enable_water_fog 1
mat_bloom 1
mat_bumpmap 1
mat_clipz 1
mat_fastnobump 0
mat_filterlightmaps 1
mat_filtertextures 1
mat_mipmaptextures 1
mat_specular 1
mat_trilinear 1
mat_antialias 0
mat_vsync 0
r_drawrain 0
r_drawropes 0
r_drawmodeldecals 1
r_rainsimulate 1
r_shadows 1
r_waterdrawreflection 1
r_waterdrawrefraction 1
r_dispenablelod 1
r_fastzreject 1
cl_dynamiccrosshair 1
cl_interpolate 0
cl_interp 0
cl_showfps 1
con_enable 0
mat_show_texture_memory_usage 0
gameui_hide 1
cl_phys_props_max 300
mp_decals 200
r_decals 2048
r_dispradius 500
r_dispfullradius 400
r_propsmaxdist 1200
r_rainradius 1500
r_rainsplashpercentage 20
cl_updaterate 300
cl_cmdrate 100
rate 50000
fps_max 1000
fov 119
mat_dxlevel 90
cl_himodels 1
gl_keeptjunctions 1
gl_clear 0
gl_cull 1
gl_dither 1
gl_lightholes 1
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 0
r_detailtextures 0
r_detailtexturessupported 0
r_mirroralpha 1
r_mmx 0
violence_ablood 1
violence_hblood 1
violence_agibs 1
violence_hgibs 1
precache 0
fs_lazy_precache 0
cl_dynamiclights 1
cl_shadows 1
cl_minmodels 0
s_a3d 0
s_eax 0
s_reverb 1
voice_dsound 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_round_down 3
gl_picmip 0
gl_playermip 0
gl_max_size 256
fastsprites 0
ati_subdiv "0"
ati_npatch "0"
d_spriteskip 0
ati_npatch 0
ati_subdiv 0
cl_identiconmode 2
cl_particlefx 2
cl_weather 0
cl_corpsestay 10
hpk_maxsize 4
max_wallpuffs 120
max_rubble 240
max_shells 120
max_smokepuffs 120
sensitivity 1.7
//         _________________
//--------( Culoarea Tintei )------------------------------------
//         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_crosshair_color "50 250 250"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
crosshair "5.000000"
alias +coloratk "+attack; adjust_crosshair"
alias -coloratk "-attack"
cl_dynamiccroshair 1

//             _____________________
//------------( Setari pentru Sunet )----------------------
//             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

MP3FadeTime "2.0"
MP3Volume "10"
bgmvolume "7.000000"
suitvolume "0.250000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.5"
sv_voiceenable "1"
hisound "1"

//         _____________
//--------( cl Settings )-----------------------
//         ¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_corpsestay "600"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "2"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "Dkgray"
cl_logofile "tiki"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "0"
cl_sidespeed "400"

//         ___________________
//--------( Setari pentru FPS )--------------------------------
//         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 
fastsprites "0"
fps_max "1000"
fps_modem "0"
net_graph "3"
net_graphpos "2"
graphheight "450"
net_scale "5"

//         ______________________
//--------( Skeme ...alea alea...)--------------------------------------------
///////////////////////////////////////////////////////////////////
// 100 fps version
// best for steep slopes and flat:
// (only works going up slopes!)
//
//; alias +[xJ2]silent_flat_up "alias _special [xJ2]force_flat_up;[xJ2]force_flat_up"
//; alias -[xJ2]silent_flat_up "alias _special;-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//; alias [xJ2]force_flat_up "[xJ2]cycle_flat_up;wait;special"
//; alias [xJ2]cycle_flat_up "[xJ2]loop_flat_up0"
//; alias [xJ2]loop_flat_up0 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up1"
//; alias [xJ2]loop_flat_up1 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up2"
//; alias [xJ2]loop_flat_up2 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up3"
//; alias [xJ2]loop_flat_up3 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up4"
//; alias [xJ2]loop_flat_up4 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up5"
//; alias [xJ2]loop_flat_up5 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up6"
//; alias [xJ2]loop_flat_up6 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up7"
//; alias [xJ2]loop_flat_up7 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up8"
//; alias [xJ2]loop_flat_up8 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up9"
//; alias [xJ2]loop_flat_up9 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up10"
//; alias [xJ2]loop_flat_up10 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up11"
//; alias [xJ2]loop_flat_up11 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up12"
//; alias [xJ2]loop_flat_up12 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up13"
//; alias [xJ2]loop_flat_up13 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up14"
//; alias [xJ2]loop_flat_up14 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up15"
//; alias [xJ2]loop_flat_up15 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up16"
//; alias [xJ2]loop_flat_up16 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up17"
//; alias [xJ2]loop_flat_up17 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up18"
//; alias [xJ2]loop_flat_up18 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up19"
//; alias [xJ2]loop_flat_up19 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up20"
//; alias [xJ2]loop_flat_up20 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up21"
//; alias [xJ2]loop_flat_up21 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up22"
//; alias [xJ2]loop_flat_up22 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up23"
//; alias [xJ2]loop_flat_up23 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up24"
//; alias [xJ2]loop_flat_up24 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up25"
//; alias [xJ2]loop_flat_up25 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up26"
//; alias [xJ2]loop_flat_up26 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up27"
//; alias [xJ2]loop_flat_up27 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up28"
//; alias [xJ2]loop_flat_up28 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up29"
//; alias [xJ2]loop_flat_up29 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up30"
//; alias [xJ2]loop_flat_up30 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up31"
//; alias [xJ2]loop_flat_up31 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up32"
//; alias [xJ2]loop_flat_up32 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up33"
//; alias [xJ2]loop_flat_up33 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up34"
//; alias [xJ2]loop_flat_up34 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up35"
//; alias [xJ2]loop_flat_up35 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up36"
//; alias [xJ2]loop_flat_up36 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up37"
//; alias [xJ2]loop_flat_up37 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up38"
//; alias [xJ2]loop_flat_up38 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up39"
//; alias [xJ2]loop_flat_up39 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up40"
//; alias [xJ2]loop_flat_up40 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up41"
//; alias [xJ2]loop_flat_up41 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up42"
//; alias [xJ2]loop_flat_up42 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up43"
//; alias [xJ2]loop_flat_up43 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up44"
//; alias [xJ2]loop_flat_up44 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up45"
//; alias [xJ2]loop_flat_up45 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up46"
//; alias [xJ2]loop_flat_up46 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up47"
//; alias [xJ2]loop_flat_up47 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up48"
//; alias [xJ2]loop_flat_up48 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up49"
//; alias [xJ2]loop_flat_up49 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up50"
//; alias [xJ2]loop_flat_up50 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up51"
//; alias [xJ2]loop_flat_up51 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up52"
//; alias [xJ2]loop_flat_up52 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up53"
//; alias [xJ2]loop_flat_up53 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up54"
//; alias [xJ2]loop_flat_up54 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up55"
//; alias [xJ2]loop_flat_up55 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up56"
//; alias [xJ2]loop_flat_up56 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up57"
//; alias [xJ2]loop_flat_up57 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up58"
//; alias [xJ2]loop_flat_up58 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up59"
//; alias [xJ2]loop_flat_up59 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up60"
//; alias [xJ2]loop_flat_up60 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//
// best for flat:
// (makes noise on slopes up or down)
//
//
//; alias +[xJ2]silent_flat "alias _special [xJ2]force_flat;[xJ2]force_flat"
//; alias -[xJ2]silent_flat "alias _special;-duck;alias [xJ2]cycle_flat [xJ2]loop_flat0"
//; alias [xJ2]force_flat "[xJ2]cycle_flat;wait;special"
//; alias [xJ2]cycle_flat "[xJ2]loop_flat0"
//; alias [xJ2]loop_flat0 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat1"
//; alias [xJ2]loop_flat1 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat2"
//; alias [xJ2]loop_flat2 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat3"
//; alias [xJ2]loop_flat3 "alias [xJ2]cycle_flat [xJ2]loop_flat4"
//; alias [xJ2]loop_flat4 "alias [xJ2]cycle_flat [xJ2]loop_flat5"
//; alias [xJ2]loop_flat5 "alias [xJ2]cycle_flat [xJ2]loop_flat6"
//; alias [xJ2]loop_flat6 "alias [xJ2]cycle_flat [xJ2]loop_flat7"
//; alias [xJ2]loop_flat7 "alias [xJ2]cycle_flat [xJ2]loop_flat8"
//; alias [xJ2]loop_flat8 "alias [xJ2]cycle_flat [xJ2]loop_flat9"
//; alias [xJ2]loop_flat9 "alias [xJ2]cycle_flat [xJ2]loop_flat10"
//; alias [xJ2]loop_flat10 "alias [xJ2]cycle_flat [xJ2]loop_flat11"
//; alias [xJ2]loop_flat11 "alias [xJ2]cycle_flat [xJ2]loop_flat12"
//; alias [xJ2]loop_flat12 "alias [xJ2]cycle_flat [xJ2]loop_flat13"
//; alias [xJ2]loop_flat13 "alias [xJ2]cycle_flat [xJ2]loop_flat14"
//; alias [xJ2]loop_flat14 "alias [xJ2]cycle_flat [xJ2]loop_flat15"
//; alias [xJ2]loop_flat15 "alias [xJ2]cycle_flat [xJ2]loop_flat16"
//; alias [xJ2]loop_flat16 "alias [xJ2]cycle_flat [xJ2]loop_flat17"
//; alias [xJ2]loop_flat17 "alias [xJ2]cycle_flat [xJ2]loop_flat18"
//; alias [xJ2]loop_flat18 "alias [xJ2]cycle_flat [xJ2]loop_flat19"
//; alias [xJ2]loop_flat19 "alias [xJ2]cycle_flat [xJ2]loop_flat20"
//; alias [xJ2]loop_flat20 "alias [xJ2]cycle_flat [xJ2]loop_flat21"
//; alias [xJ2]loop_flat21 "alias [xJ2]cycle_flat [xJ2]loop_flat22"
//; alias [xJ2]loop_flat22 "alias [xJ2]cycle_flat [xJ2]loop_flat23"
//; alias [xJ2]loop_flat23 "alias [xJ2]cycle_flat [xJ2]loop_flat24"
//; alias [xJ2]loop_flat24 "alias [xJ2]cycle_flat [xJ2]loop_flat25"
//; alias [xJ2]loop_flat25 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat26"
//; alias [xJ2]loop_flat26 "alias [xJ2]cycle_flat [xJ2]loop_flat27"
//; alias [xJ2]loop_flat27 "alias [xJ2]cycle_flat [xJ2]loop_flat28"
//; alias [xJ2]loop_flat28 "alias [xJ2]cycle_flat [xJ2]loop_flat29"
//; alias [xJ2]loop_flat29 "alias [xJ2]cycle_flat [xJ2]loop_flat30"
//; alias [xJ2]loop_flat30 "alias [xJ2]cycle_flat [xJ2]loop_flat31"
//; alias [xJ2]loop_flat31 "alias [xJ2]cycle_flat [xJ2]loop_flat32"
//; alias [xJ2]loop_flat32 "alias [xJ2]cycle_flat [xJ2]loop_flat33"
//; alias [xJ2]loop_flat33 "alias [xJ2]cycle_flat [xJ2]loop_flat34"
//; alias [xJ2]loop_flat34 "alias [xJ2]cycle_flat [xJ2]loop_flat35"
//; alias [xJ2]loop_flat35 "alias [xJ2]cycle_flat [xJ2]loop_flat36"
//; alias [xJ2]loop_flat36 "alias [xJ2]cycle_flat [xJ2]loop_flat37"
//; alias [xJ2]loop_flat37 "alias [xJ2]cycle_flat [xJ2]loop_flat38"
//; alias [xJ2]loop_flat38 "alias [xJ2]cycle_flat [xJ2]loop_flat39"
//; alias [xJ2]loop_flat39 "alias [xJ2]cycle_flat [xJ2]loop_flat40"
//; alias [xJ2]loop_flat40 "alias [xJ2]cycle_flat [xJ2]loop_flat41"
//; alias [xJ2]loop_flat41 "alias [xJ2]cycle_flat [xJ2]loop_flat42"
//; alias [xJ2]loop_flat42 "alias [xJ2]cycle_flat [xJ2]loop_flat43"
//; alias [xJ2]loop_flat43 "alias [xJ2]cycle_flat [xJ2]loop_flat44"
//; alias [xJ2]loop_flat44 "alias [xJ2]cycle_flat [xJ2]loop_flat45"
//; alias [xJ2]loop_flat45 "alias [xJ2]cycle_flat [xJ2]loop_flat46"
//; alias [xJ2]loop_flat46 "alias [xJ2]cycle_flat [xJ2]loop_flat47"
//; alias [xJ2]loop_flat47 "alias [xJ2]cycle_flat [xJ2]loop_flat48"
//; alias [xJ2]loop_flat48 "alias [xJ2]cycle_flat [xJ2]loop_flat49"
//; alias [xJ2]loop_flat49 "alias [xJ2]cycle_flat [xJ2]loop_flat50"
//; alias [xJ2]loop_flat50 "alias [xJ2]cycle_flat [xJ2]loop_flat51"
//; alias [xJ2]loop_flat51 "alias [xJ2]cycle_flat [xJ2]loop_flat52"
//; alias [xJ2]loop_flat52 "alias [xJ2]cycle_flat [xJ2]loop_flat53"
//; alias [xJ2]loop_flat53 "alias [xJ2]cycle_flat [xJ2]loop_flat54"
//; alias [xJ2]loop_flat54 "alias [xJ2]cycle_flat [xJ2]loop_flat55"
//; alias [xJ2]loop_flat55 "alias [xJ2]cycle_flat [xJ2]loop_flat56"
//; alias [xJ2]loop_flat56 "alias [xJ2]cycle_flat [xJ2]loop_flat57"
//; alias [xJ2]loop_flat57 "alias [xJ2]cycle_flat [xJ2]loop_flat58"
//; alias [xJ2]loop_flat58 "alias [xJ2]cycle_flat [xJ2]loop_flat59"
//; alias [xJ2]loop_flat59 "alias [xJ2]cycle_flat [xJ2]loop_flat60"
//; alias [xJ2]loop_flat60 "alias [xJ2]cycle_flat [xJ2]loop_flat61"
//; alias [xJ2]loop_flat61 "alias [xJ2]cycle_flat [xJ2]loop_flat62"
//; alias [xJ2]loop_flat62 "alias [xJ2]cycle_flat [xJ2]loop_flat63"
//; alias [xJ2]loop_flat63 "alias [xJ2]cycle_flat [xJ2]loop_flat64"
//; alias [xJ2]loop_flat64 "alias [xJ2]cycle_flat [xJ2]loop_flat0"
//

// Toggle
//; alias "[xJ2]duckhop_toggle" "[xJ2]duckhop_toggle1"
//; alias "[xJ2]duckhop_toggle1" "bind f +[xJ2_60]silent_flat_up; [xJ2]silentfu_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle2"
//; alias "[xJ2]duckhop_toggle2" "bind f +[xJ2_60]silent_flat; [xJ2]silentf_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle3"
//; alias "[xJ2]duckhop_toggle3" "bind f +[xJ2]silent_flat_up; [xJ2]silentfu_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle4"
//; alias "[xJ2]duckhop_toggle4" "bind f +[xJ2]silent_flat; [xJ2]silentf_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle5"
//; alias "[xJ2]duckhop_toggle5" "unbind t; [xJ2]off_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle1"
//
//; alias "[xJ2]silentfu_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentfu_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]off_Msg" "developer 1; motdfile Msg.txt; motd_write T unbound; motd; wait; motdfile motd.txt; developer 0"
//
//; bind "l" "[xJ2]duckhop_toggle"
///////////////////////////////////////////////////////////////////


//         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; developer 0"
bind "shift" "walk_t" 
bind "mouse1" "+attack ; walk_off"
con_color "255 255 255"
console "1"
alias w_left "cl_righthand 0;bind MOUSE4 w_right"
alias w_right "cl_righthand 1;bind MOUSE4 w_left"
bind MOUSE4 "w_left"
rate "25000"
gl_spriteblend "0"
violence_ablood "3"
violence_agibs "3"
violence_hblood "3"
violence_hgibs "3"
developer "0"
_cl_autowepswitch "0"
setinfo _vgui_menus 0
+mlook
+jlook
alias +3 "alias _special 4;4"
alias -3 "alias _special;-jump"
alias 4 "5;wait;special"
alias 5 "7"
alias 7 "+jump;alias 5 8"
alias 8 "-jump;alias 5 7"
bind "F1" "m4a1;ak47;primammo"
bind "F2" "deagle;secammo"
bind "F3" "awp;primammo"
bind "F4" "sg552;aug;primammo"
bind "F5" "mp5;primammo"
bind "F6" "galil;famas;primammo"
bind "F7" "scout;primammo"
bind "INS" "vest"
bind "DEL" "flash"
bind "PGDN" "sgren"
bind "PGUP" "defuser"
bind "HOME" "vesthelm"
bind "END" "hegren"


//             ______________
//------------( Setari Video )----------------
//             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯


bottomcolor "6"
gamma "9"
brightness "9"
lightgamma "0.1"
developer "1"
fps_max "999"
sv_voicequality 5
sv_voicecodec voice_speex
sv_voiceenable 1


echo TURBO FPS

//----------------------------------------

gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"

//----------------------------------------

joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"

//----------------------------------------

m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
mp_decals "300"

//----------------------------------------

r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"

//----------------------------------------

_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"

//----------------------------------------

skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

//----------------------------------------

sv_aim "1"
team ""
topcolor "30"
viewsize "120.000000"

// :: | False Zoom |    |
------------------------|
alias awp_t \"awp_on\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1\"
alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"
//         ______________

//--------( Hud Settings )------------------------------------------
//         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"

//-------------------------------------------------------------------------------------------------------
//

rate "9500.000"
rate "9600.000"  
rate "9700.000"  
rate "9800.000"
cl_bob "0"
cl_bobcycle "1"                 
cl_latency "-90.0"          
cl_updaterate "101"        
cl_cmdrate "20"
cl_lc "1"                       
cl_lw "1"
cl_download_ingame "1"
cl_himodels "1"    
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_monolights "0"
max_shells "-1"            
max_smokepuffs "2"             
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"  
console "1.000000"

alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10" 
alias hopf "special;wait;+jump;wait;-jump"
bind space "+hop"

exec StN.rc
bind tab +showscores

clear

echo [*] Loading complete.
echo [*] Activated settings.
echo ... Smash Some Heads!!!
echo  HuNtInG MoDe AcTiVaTeD
echo  Kill Them All 







=================================[ SECVENTA FINALA ]=============================================
echo ""
echo "         .:: PRYDE ITI UREAZA UN GOOD GAME ::."
echo ""
echo ""
echo ""
echo "                  "hAoS^ BE FAST AND SMART"
echo ""
echo ""
echo ""
echo "         .:: CFG-ul A FOST INCARCAT CORESPUNZATOR ::."
echo ""

=========================================[---Echo---]===========================================


echo "       _________________________________ "
echo "     -|____________________________.|  |"
echo "     -|_////_(____)___________________/ "
echo "        )  @   __________________\_/    "
echo "       /-------/(  ||__________//       "
echo "      /   xxx /____//                   "
echo "     /  xxxx //                         "
echo "    / xxxxx //                          "
echo "   / xxxxx //                           "
echo "  /_____//                              "
echo "                                        "
echo " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo " hAoS^ ConFiG ..::OriGInaL::..   " 
echo " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo " It's TiMe To Play aNd KiLL SoMe NooB's "
echo " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo " Cu Deagle EsTi ZeU AraTaTe PriNtZuL MeU"
echo " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo "Nu Ma VeZi, Ma AuZi Te IntorCi DeaGle ShooT"
echo " Go Go Go hAOS^ -=[]=-"
volume 1.2
play vox/activated
ww
play fvox/activated
volume 1.2

//----------------------------------------------------------------------------------------------                           //+ ***************************************************************************************** +
//| ***********************************[]:==hAoS^==sTylE==:[]******************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------
play vox/activated and ready to kill

//
//                                                                                    
//                       Professional Gamers League Romania                             //
//                                                                                   //
///////////////////////////////////////////////////////////////////////////////////////

Marfa cred eu  aflati singuri





_______________________________________


 
   
#2
Octy*
Administrator
Postari: 215
foarte bun...gJ

 
   

Topicuri similare

Pagini: 1  
Mergi la